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VR- Virtual Reality

Published on 3 min read

VR- Introduction

Many of us associate Virtual Reality (VR) with motion pictures like ‘Minority Report’. However, the fact, technology nowadays had totally integrated into our daily life. Virtual Reality is here to remain in video games, medical, and education.

The use of computer technology created a simulated environment that had explored in 360 degrees, known as VR. In contrast to traditional interfaces, virtual reality immerses the user in the virtual environment.

Despite the fact that it appears to be very futuristic, its beginnings are not as recent as we might imagine. Many people believe that Sensorama, a machine with a built-in seat that played 3D movies, emitted odors, and generated vibrations to make the experience as realistic as possible, was one of the first Virtual Reality gadgets. The idea was first proposed in the mid-1950s. Over the years, subsequent technological and software advancements resulted in a gradual change in both device and interface design.

VR Applications

Specialists that need to execute extremely precise operations can train in VR without having to perform them in the middle of an emergency.
Professionals who need to familiarise themselves with the hospital setting can do so without the added stress.
The entertainment business was one of the first to use virtual reality, and it continues to be one of the best examples of how technology may be used today. If you look at internet and/or console gaming, you’ll notice that VR has a significant presence.
Virtual reality had employed extensively in the creation of smart cars, which had expected to flood the market in the near future. Artificial intelligence (AR) and virtual reality help cars learn how to drive, turn, and stop.

Although education had thought to be a late adopter of new trends and technology, virtual reality has already shown a lot of potential. For adults, this means that employees in any industry can receive professional training. However, for younger kids, virtual reality is a part of instructional activities, field trips, and general world exploration.
Architects can use virtual reality to not only see what they’re making but also to feel it. This gives them the opportunity to see the area before it had completed and make changes in real-time to ensure client satisfaction.

Conclusion

The top tech giants are already working on headsets that don’t require connections and can display visuals in high definition. They’re working on Virtual Reality headsets that have 8K resolution and have significantly more powerful processors. There is even speculation that Artificial Intelligence will be integrated over the next few years. The newer 5G standard may also open up new possibilities for the future of virtual reality. More gadgets and vast user populations will be able to connect thanks to this standard.

TAGS
DevelopmentgamingtechnologyVirtual Reality

The Author

anjulekshmi

anjulekshmi

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